local main = require(game:GetService("Players").LocalPlayer.PlayerScripts.Client.cmain.datum) local set_con = syn_context_set or setthreadcontext local function call(func, ...) set_con(2) func(...) set_con(7) end call(main.Pets.GiveAllPets) call(main.Stats.CoinsAdd, math.huge) call(main.Stats.StarsAdd, math.huge)