local Noclip = nil local Clip = nil function noclip() Clip = false local function Nocl() if Clip == false and game.Players.LocalPlayer.Character ~= nil then for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then v.CanCollide = false end end end wait(0.21) -- basic optimization end Noclip = game:GetService('RunService').Stepped:Connect(Nocl) end function clip() if Noclip then Noclip:Disconnect() end Clip = true end noclip() -- to toggle noclip() and clip()